As the Final project of the “Computer Graphics” course, in a team of three, we designed and
executed a
realistic cinematic scene using Blender for 3D design. This involved detailed modeling,
texturing, and
sophisticated lighting techniques to achieve a high level of realism.
We initiated the project by conducting a comprehensive analysis of available materials, which involved
collecting reference images and studying various lighting techniques and texture properties.
Additionally, we executed preliminary sketches to plan the room layout and created detailed orthographic
projections for the more complex objects in the scene.
My Role
I was responsible for the modeling and texturing of several objects, the details of which are available
on
this board.
Additionally, I handled the lighting of the entire scene.